Dawn of War III Game Cinematic and Cutscenes Completed using Fusion Studio – Press Release

Press Release

Blackmagic Design announced that Axis Animation used Fusion Studio for its work on the game cinematic and cutscenes for the latest real time strategy game from Relic Entertainment and SEGA Europe, Warhammer® 40,000®: Dawn of War III®.

Relic Dawn of War III animace Fusion Studio Blackmagic Design Syntex

Axis Animation has previously worked on AAA SEGA titles such as “Aliens: Colonial Marines” and “Alien: Isolation.” For “Dawn of War III” however, the team adopted a brand new approach to its VFX pipeline, allowing the studio to streamline its 3D characters and environments into a 2.5D compositing setup in Fusion Studio.

“It was the work of Polish surrealist painter Zdzisław Beksiński that was the essential ingredient in our pitch to Relic. We worked with the team at Relic to strike a careful balance between our intended aesthetic with Beksiński's ethereal imagery and the established WH40K world created by IP holders Games Workshop®,” explains Lead LRC artist on the project, John Barclay.

Axis produced the award-winning trailer for “Dawn of War III” which received great responses from fans and critics alike. With the success of the trailer, developers Relic Entertainment wanted to take the same art direction into the cutscenes.

To do this, the Axis team assembled their scenes within the standard studio pipeline but automated the process of converting the 3D scene into the multitude of image planes required for their 2.5D comps. “This helped us enormously, especially for the cutscenes, which featured limited camera movement,” Barclay reveals. “It was incredible that we had the flexibility to use effects like volumetric fog and insert them into the same scene as characters and environments built from 2.5D cards. It also meant our lighting artists could work on the scene as though it were any other 3D set.”

Relic Dawn of War III animace Fusion Studio Blackmagic Design Syntex

Brought into Fusion using a custom Python and Lua script to ensure all the data was positioned correctly, the cards meant that every artist at Axis could automatically render their character from Houdini and import it as a projection into Fusion. An alembic export was then used to bring in the camera positioning from Maya.

“Using image planes in Fusion allowed us some significantly reduced render times and also greater flexibility with more creative iteration over the whole show. The workflow allowed artists familiar with our standard pipeline to create something a little more unusual,” Barclay concludes. “Fusion is key to helping us solve both creative and logistical challenges. It was an essential part of our toolbox on Dawn of War III.”



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About Blackmagic Design
Blackmagic Design creates the world’s highest quality video editing products, digital film cameras, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and real time film scanners for the feature film, post production and television broadcast industries. Blackmagic Design’s DeckLink capture cards launched a revolution in quality and affordability in post production, while the company’s Emmy™ award winning DaVinci color correction products have dominated the television and film industry since 1984. Blackmagic Design continues ground breaking innovations including 6G-SDI and 12G-SDI products and stereoscopic 3D and Ultra HD workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore and Australia. For more information, please go to www.blackmagicdesign.com.

Date: 09. 05. 2017, Category: News