LightWave 3D Group, a division of NewTek Inc., updated its flagship 3D modeling , animation, and rendering software LightWave 2015. Version 2015.1 is a free update and includes many fixes to VPR, FiberFX, Surface Editor and other aspects of the program. 2015.1 will install into its own directory, and uses the same license as the 2015; drag-and-drop the license into the interface of 2015.1 when first launching 2015.1.
LightWave 2015.1 Fixes:
Layout:
- Layout crashes loading a 'cyHair' format wig
- FBX importing "Target Cameras" have incorrect rotation values.
Hub
- Hub crash if custom background GUI image used.
Modeler
- Cut Tool crash in Modeler using Edges.
FiberFX
- FiberFX no longer works with bullet guides.
- FiberFX Strand Tool workflow issue making "Fixed Tips" during styling.
- FiberFX crashing when using Bullet.
- FiberFX related crash when clearing an object with FiberFX applied, and then creating a new object.
- FiberFX crash due to mixed meshes.
- FiberFX motion vector data is broken.
- Clicking "Edit" in FiberFX crashes - MAC ONLY.
- Changing FiberFX shadow-type while VPR on crashes.
- "Polygonize Mixed" command in FiberFX doesn't work.
Renderer / VPR
- Option of 'Render Outside Camera' not working for VPR.
- VPR not showing proper shadow density when using transparency.
- VPR does not update in real-time when changing basic color attributes.
- VPR crash when 'Shift-clicking' to get surface with 2 point polygons.
- Fixed a bug in morph surfaces in VPR that could cause a crash due to uninitialized pointers.
- crash if executing shader Lscript UI while VPR evaluates same shader.
- Unseen by Camera items render when PRMBlur is on.
- Motion Blur rendering hidden objects.
- Motion vectors not working for MDD's.
- 2015 does not save proper motion vector data to EXR file format.
- Edge Thickness changes when Stereo is on.
- LW2015 GI render crash with 2 or more bounces.
Buller
- Crash when trying to make fractured geometry a "Parts Body" in Bullet.
Surface Editor
- Node Editor Node thumbnails and Image node thumbnail broken
- Nodal export/import dialogs have a localized file type field
SDK / Scripting
- Bilinear re-sample buffer size issue in SDK.
- ClipMap surface not accessible with Lscript
- "GlobalStore" function is broken on Mac OS systems (Layout)
Miscellaneous
- Save Dialog does not set mesh flags to 'Saved'
- Restore build number to the 2015 About box
- Docs don't launch with F1
- Crash using the nVidia "3D Pro Plug-in"